Color {
exposedField MFColor color [] # [0,1]
}
#VRML V2.0 utf8
Shape {
geometry IndexedFaceSet {
coord Coordinate {
point [0 .2 1, 1 0 0, 0 1 0, -1 0 0 ]
}
color Color {
color [1 0 0, 0 1 0, 0 0 1]
}
coordIndex [
0 1 2 -1
3 1 2 -1
0 3 2 -1
0 1 3 -1
]
colorIndex [0 1 2 -1 0 1 2 -1 0 0 0 -1 0 1 2 -1 ]
solid FALSE
}
}
#http://vrmlbyhand.hoops.ne.jp/ref/IndexedFaceSet1.wrl