Color { exposedField MFColor color [] # [0,1] }
#VRML V2.0 utf8 Shape { geometry IndexedFaceSet { coord Coordinate { point [0 .2 1, 1 0 0, 0 1 0, -1 0 0 ] } color Color { color [1 0 0, 0 1 0, 0 0 1] } coordIndex [ 0 1 2 -1 3 1 2 -1 0 3 2 -1 0 1 3 -1 ] colorIndex [0 1 2 -1 0 1 2 -1 0 0 0 -1 0 1 2 -1 ] solid FALSE } } #http://vrmlbyhand.hoops.ne.jp/ref/IndexedFaceSet1.wrl